Festival: PULSE Art + Technology 2020 ‘Friend or Foe: Technology in Our Current Digital Era’

Text by CLOT Magazine

Robotic Voice Activated Word Kicking Machine, Neil Mendoza (2016)

PULSE Art + Technology Festival was founded in 2007 following the opening of Telfair Museums’ Jepson Center for the Arts. Telfair Museums, opened in 1886, are the oldest public art museum in the South and features a world-class art collection in the heart of Savannah’s National Historic Landmark District. The PULSE Festival is devoted to highlighting the work of innovative artists working in all types of digital media.

Telfair Museums continues to lead the conversation in art and technology with its 13th instalment of the PULSE Art + Technology Festival. Taking place from January 23 to 26 at Telfair’s Jepson Center PULSE 2020 will showcase artists and creatives who demonstrate how technology can either work against us or help us solve global problems. 

Telfair Museums is pleased to present a festival of ideas and exploration highlighting creative uses of technology. From art that questions our dependence on machines, to digital works that speak to our relationship with the natural world and climate change, PULSE provides a forum for exploring creative tech and its implications for our future, said Harry DeLorme, Telfair’s Senior Curator of Education. 

PULSE 2020 kicks off on Wednesday, January 22 with a panel moderated by PULSE Curator Harry Delorme and visual artists Neil Mendoza, Alicia Eggert, and R. Luke Dubois in which they will explain how each uses electronics as a medium to create works of art that inspire dialogue and self-reflection on our culture and the use of current technology. 

The exhibition Machines of Futility: Unproductive Technologies features interactive and kinetic art by artists whose machines use humour and absurdity to question the usefulness of technology. The exhibition includes well-known by CLOT Magazine audience artist Neil Mendoza. Mendoza is presenting his Robotic Voice Activated Word Kicking Machine. While the exhibition Second Nature connect virtual and augmented reality and games with the natural world with works from Max Almy and Teri Yarbrow, among others. 

(Media courtesy of PULSE)
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